Posts in World Building Wednesday
A Change In Format

Due to changes in my life schedule; an increased workload for school, trying to get ahead on editing episodes, and working on other projects for the podcast, I am putting World Building Wednesday on hold. I may still do posts for world building, but they will be less frequent and structured. If you're interested in the world of Erylia, make sure to follow us on World Anvil.

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Gourselks

Ah. The mighty gourselk. You may have been wondering about them if you read the short story, Cassien’s Dishonor, a few weeks ago. Gourselks are a creature that I actually created on the fly for that story. The gourselk is a staple creature of the underdark and is largely docile. When I created it, the gourselk is essentially the cow of the drow.

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Soul Thistle

Due to the work I am doing right now to get ready for the Erylian Epic launch, catching up on Patreon content, and also being in a more taxing class this quarter, I will be doing some shorter World Building Wednesdays. This one is one I had already done most of the work for in my DM Journal. This week is another piece of botany I have worked on for Erylia, though unlike bloodthorn, this is one isn’t a drug with mechanics attached to it.

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World Anvil

This week isn’t going to be a post that’s actually about the world of Erylia. Instead, this post will be more for other world builders that don’t already know about this tool. As the Dungeon Master for Adventures in Erylia, I have come to absolutely love online tools to help make my work easier, more organized, and most importantly, digital. We have adopted Dungeon Fog for making battle maps, D&D Beyond for character management, and now I am testing out one for world building.

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Ny’Vae’Rehl

I’ve been wanting to get to this post for a long time. Ever since the plot line of the Mieveht Story had its course set. With this week’s episode, An Emotional Encounter, I can finally post about the Nailo Family and their history without it skewing the story. I’m also doing something for the first time this Wednesday. Cassien’s history will be told through a narrative story instead of the more technical tone these posts have taken so far.

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Building a City

This week I’m going for something a bit different. Instead of the more narrative focused World Building Wednesday’s that I’ve been doing so far, this is a bit more instructional. If you’ve been reading for the narrative, this probably won’t do much for you. For this week, I’m going to outline how I, at this point in time, go about building a City.

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The Week of Excuses, Expanded

A few weeks ago, I was falling behind on things. It started with being behind on editing an episode, and that followed to not having anything written for World Building Wednesday. From that, The Week of Excuses was born. It was originally a pretty tongue in cheek statement to explain not having content on time, but I decided to run with it. At the end, I said that when I got to the calendar building portion of things, The Week of Excuses was totally going to be a thing.

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Early Stages of the Erylian Calendar

I made a calendar for Erylia pretty much back when I started working on it. It’s not very good and I never really did anything with it once I had the base started. I decided that it is time to start working on it. Not only because I want to start thinking up holidays and festivals (and the week of excuses), but the cycle of time should be important to the story as well.

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Bloodthorn

This week for world building Wednesday, we’re dialing down to something smaller scale. My intent when I started these wasn’t to have every post be as long as they have been. However, it was kind of necessary to be able to lay the foundation for future world building. This week, we will take a look at the first bit of botanical world building I have done.

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Syvahl, Erylia’s First Land

So far, world building Wednesday has been pretty all over the place. Today, continues that trend! I’ve been trying to tackle things in what I feel was their most important order. In Dungeons & Dragons, the gods are tied to so much, so they needed to be introduced early, in case they played a part in future posts. Characters dying is a very real possibility, so my unique take on how death would work needed to be explained before it happened. Mieveht is the city that is home to the first arc, so I needed to get some of its scale and interconnectivity laid out.

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Not Happy With Last Week

This week isn’t going to be what you expected. For a few reasons. The first, is some hectic scheduling due to work responsibilities. I’m currently typing this on my phone and haven’t had time to get something written between editing next week’s episode and an increased workload leading into the holidays. The second, and truthfully why I didn’t take a break from editing to work on this week’s world building Wednesday, is I’m not happy with how it turned out.

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The Daghdha

Much like the god he is based off of, The Daghdha is the king of the Erylian gods. He rules over their realm, Caelistra, a plane separate from the realm of Erylia. Legend tells of him being a man larger than any other while walking in the mortal realm. The Goliath believe he was one of them, making him the most highly revered of all of the gods. As king of the gods, he is still highly worshiped by the other races, the Goliath are just the most consistently devout.

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Erylia’s Take on Death and Resurrection

Death is an unfortunate risk to most adventurers. However, in most Dungeons and Dragons settings, death is something that can be undone at the wave of a hand. When it came to building Erylia, I knew that I wanted death to be something that had meaning and made an impact. I wanted death to mean more than losing a few hundred, or a few thousand, gold. To do this, some changes had to be made to the spells that handle bringing people back.

For this World Building Wednesday, I’ll introduce some of the lore behind how resurrection works in the world, as well as the way I have changed the spell, Revivify. I haven’t gone to the higher level spells yet because none of my players even have Revivify yet, but they will follow the same themes.

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