Our Dungeon Master and his players sit around the fire and discuss the first arc of the Erylian Epic. Come join us for our Nightwatch for an open discussion about decisions made, thoughts on the previous arc, and maybe even a few missed or secret things going on in the world around the players. There are some smaller spoilers within this episode for the world of Erylia, but things that would drastically effect player decisions going forward are left secret.Read More
After their first meeting with Lord Elngard, the group is put up in a luxurious inn in Starrengeld, The Locket and Key. To make the most of their chance to relax and decompress, the group decides to have a bit of a personal banquette and a spa night. During the time at the spa, the party discovers a little more mystery surrounding one of its members, which creates more questions than it answers.
The next day, the party meets once again with Lord Elngard for lunch in the Solarium of Starrengeld. He once again thanks them for what they have done, and he further rewards them by giving each of them an item he felt matched the personalities he had seen of them the day before. He also gives them a padded box with a cache of healing potions, hoping it will help them in their fight against Grimfang.Read More
This session was after a long break away from the mics while Caitlin and I finished preparing for our wedding and got married.
In this episode, our adventurers meet Lord Elngard, the king of Starrengeld. They learn about the items they have been carrying with them ever since the kobold raid. Unfortunately, these items weren’t of cultural significance, but of strong personal significance to the king. After their meeting with the king, to offer his thanks, he boards them at Starrengeld’s finest inn, The Locket and Key, and gives them a generous tab. Though he would like to have lunch with them tomorrow, after he has had some time to process the information they have brought to him.Read More
Join the party as they venture in the main section of the City of Starrengeld. They make their way to the guild square where they seek an audience at the Jewelers Guild and the Guild of Surveyors. While speaking to the grandmaster of the Jewelers Guild, they are told they should seek an audience with the king immediately. The Guild of Surveyors acts as a library in Starrengeld and the party learns of a legend about a god and a white dragon. They also find a tablet that includes Doitean’s name on it. Ariel pays the guild to continue researching this topic for her while they make their way to the king’s manor.Read More
Our adventurers decide it is best for them to move camp after the gnoll ambush. Though they do not all sleep restfully, they rotate through drivers as they carry on through the night and into the next day tor each the village of Starren.Read More
Our group of adventurers decides to flee from their gnoll combatants. Unfortunately for them, gnolls are creatures not unfamiliar with a chase. The group must defend themselves from a small pack of gnoll pursuers, all the while trying not to destroy their cart in the process.Read More
In this episode, our group of adventurers acquires a means of transportation and hits the road to their main destination in Starrengeld. But does Rem bite off more than he can chew when he stops to investigate a passed conflict on the road?Read More
In this episode our group of adventurers finally reaches Port Norsal and gets off of the boat. But before they do that, they have to say their goodbyes, Rem has to have another nightmare, and somehow, the party has to convince Tempest to come with them before Caitlin has to make yet another character.Read More
The crew has to deal with the aftermath of Rem harpooning a giant seahorse and bringing it on board. Little did he, or the rest of the party know, these creatures are rarely seen by ships in the area. Though it was food for the ship, it comes with a bittersweet taste and a warning from The Whispering Winds’ boatswain. Rem feels little remorse while the rest of the party feels awful for what they have done. While he rides the high of his catch, Kenina tries to reach out and make amends with Tempest, while Ariel helps out the ship’s cooks prepare vegetables for the night meal.
During the meal, Rem works on serving the crew as much as they are willing to eat and excited talks about the thrill of the catch. Meanwhile Ariel and Kenina try to get through the meal without too much feeling, though Tempest had chosen not to eat. Before night sets over the ship, Rem runs into Gimble, a gnome from the guild who was on their previous adventure but had so far been hidden on the ship. He agrees not to give away Gimbles presence and eventually returns to his shared bunk room, where Ariel confronts him over his attitude.Read More
Our adventurers continue their journey at sea. They’re all a bit curious about the oddly bluish-green human, Tempest, they’ve seen aboard the ship and attempt to get to know her better. Kenina and Ariel, in an attempt to be helpful around the ship, ask for Tempest’s help in learning to tie knots, often with little success. Rem, trying to be helpful in his own way, takes up fishing with some borrowed gear on the boat. During one of the days at sea, Kenina decides to join Rem and learn a bit about fishing as well. Unfortunately, things don’t go well for her and she loses a pole overboard, but makes up for it by offering to help with the meal for the night. While cooking she meets a brother and sister whose village was overran by bandits and would like the group to look into it in the future. However, during the next day of fishing, they catch something unexpected.Read More
The group cycles through meeting Tempest, a water Genasi played by Caitlin. They tell her a little bit about the journey they are on, and so far, she seems to think things are nothing more than fish stories.Read More
The group meets up with the guild masters to inform them of their party member leaving, check up on their research, and get things set for them to leave. As they get ready to embark on the following day, Ariel finds herself with a strange vistor, while Kenina has a rough night of sleep. In the morning, Kenina discovers a wonderful beverage and they set off to find the Whispering Winds, the ship that the guild paid for their journey on. They familiarize themselves with a few members of the crew and try to stay out of the way until a tall tabaxi female takes the helm and the ship pulls away from Riven.Read More
Rem goes to sleep, while the girls go out for drinks. Nyxi spins an amazing tale of the groups adventure thus far. Meanwhile, Rem tosses and turns in his bed, having nightmares of the people who have died around him.Read More
This episode introduces our upcoming campaign, the Erylian Epic. Like the Mieveht Story, there was an arc of the campaign that took place before we got our current audio set up and improved the quality of our audio. This episode will introduce you to the characters in the Erylian Epic, go over a brief play by play of the previous arcs events, and end with the nightwatch that we recorded after finishing the arc (with our new audio set up as well).Read More
Having returned to The Den with Cassien's daughter, completing their job, the group has a meeting with him to learn about events going forward. Emotions run high as the group learns more than they expected about the Nailo family. Unfortunately, Cassien has to break some disappointing news to them, they can no longer stay in The Den. After conversing with each other and with Cassien, they decided to stick together and set their sights on the region of Khaerynthia, close to Chalul's home.Read More
Our adventurers make their way back through the under city, sure that they have no loose ends left to tie up. After a brief altercation in The Commons, they make their way back into Cyrin to find transport back to Thelnea. Though there is some debate over payment to easily return home. With Xanphia back safe in The Den, the group settles in for a meeting with Cassien.Read More
Our adventurers finally find Xanphia, chained to a wall in the sewers of Mieveht. While the rest of the party helps to free her, Sug listens in on a conversation from her captors. Knowing they are in no shape to confront the cult who had captured her, the party quickly flees from the sewers. But will their lack of previous exploration come back to bite them?Read More
Worn out from their fight with the many creatures and cretins of the Under City, the group decides to take a short rest. They look over some of the loot they’ve earned, discuss the things they’ve heard, and most importantly heal up. Left with many options after venturing to the next level, they decide to follow a trickle of water. That is, until they have a weird wall in front of them.Read More
After making short work of some Under City thugs and an acidic slime, our Adventurers find themselves dealing with its other half. They carry on down the winding pathway, deeper underground, until they hear voices. Though Xanphia isn’t with them, they have located what appears to be the cult Gell “didn’t” tell them about. With the odds against them, they seek to rescue their savior, hoping to find her soon.Read More