Project Deios - Phase Two Public - Regions
Phase Two brings Region Mapping to Deios. I’ll be honest, my reaction to this is a tough one. For the last 8 months or so, I have actually been working on a map of the continent of Syvahl using a very nice piece map making called Wonderdraft. Wonderdraft has done really well for me and I have pulled off more with it than I ever could with the things I have tried before, like GIMP and Inkarnate. However, there are some things with Regions in Deios that has me pretty excited, even if it means potentially making a switch. First and foremost, after the city builder from last week is the ability to have city maps linked to the region map. My vision from what I have seen of the Project so far is we will be able to build out whole regions with all of their cities linked and mapped, then even further, we will be able to jump down another layer into an individual building. And even though we haven’t seen anything for it yet, we have to remember that World Anvil is partnered in this as well, so each one of these levels will probably also include some form of article or wiki link like what we have there.
One of the things that gives me some hope for potentially transitioning from Wonderdraft to Deios is that their region mapping is going to be vector based. They haven’t released yet how big things will be, but one of the benefits to joining this hunt and being in the DungeonFog Discord means I got to ask about it. I didn’t get a direct answer, but I did get some teases:
Being vector based also means that we should have a lot of scaling options when it comes to the piece that make up the maps. Vector graphics are meant to look good at any scale. From the image above, we can also infer a little bit about how landmasses will work. One of the biggest things I liked about using Wonderdraft is how it implements some randomness to the coastlines, making them look more natural. For now, I do not think Deios will be as powerful as Wonderdraft at it’s landmass creation and editing, but with the other features it is bringing to the table, I think it will be a very compelling switch.
Biomes are, without a doubt, the thing I am most excited for with the Project Deios - Regions reveal. One of the things that has taken me so long for working on the Syvahl map right now is filling in large biome areas. Biomes are something that Wonderdraft just doesn’t have much capability for right now. You can place stamp object very quickly and over large areas, but at the end of the day, you are still placing each individual tree and mountain and hill. There are some stamps available for Wonderdraft that emulate larger areas of things like trees, but you have to be able to make them fit together the way each stamp was designed to fit which can be constricting on the types of shapes you can create. I am really curious to see how Deios handles not only larger areas, but more irregularly shaped ones. From what we have seen so far though, I think its ability to fill in large areas very quickly, will draw a lot of people to Deios. Especially if they’ve had to deal with placing trees one by on.
Much like with the City Builder, Project Deios has brought on Blue Sword Games to aid in the creation of new assets specifically for the Region tool. However, not only are they going to be providing assets for use in new maps, they are consulting on the project. One of the other goals with inviting Mark into the collaboration was for him to help the team better understand map making when it comes to creating things at the region scale that they are not used to.
Every week, I will be continuing to follow the clues as we learn more and more about Project Deios. I encourage you, if you have read this far, then join us on this journey. Spread the word about Deios to everyone you know who has an interest in world building, they will want to get on this early. The next clue is out there, seek it out. And if you would like to discuss project Deios with others who are excited for it, including the secrets you have unlocked for phase 3, join us in the DungeonFog Discord server.