Death is an unfortunate risk to most adventurers. However, in most Dungeons and Dragons settings, death is something that can be undone at the wave of a hand. When it came to building Erylia, I knew that I wanted death to be something that had meaning and made an impact. I wanted death to mean more than losing a few hundred, or a few thousand, gold. To do this, some changes had to be made to the spells that handle bringing people back.
For this World Building Wednesday, I’ll introduce some of the lore behind how resurrection works in the world, as well as the way I have changed the spell, Revivify. I haven’t gone to the higher level spells yet because none of my players even have Revivify yet, but they will follow the same themes.Read More